Posts Tagged ‘SDK’

iPhone SDK Beta 5 Now Available

Apple has released Beta 5 of the iPhone SDK. The readme doesn’t reveal much about what is in this release: The ?fth beta ?xes bugs and adds support for the latest iPhone OS.

Exploring iPhone Graphics Part 3

Last time we created a simple iPhone application that made a ball bounce around the screen. This time we are going to extend the last example to use the accelerometer to create a gravity influence on the ball. So as you tilt the device the ball will roll in the direction of the tilt. The [...]

Exploring iPhone Graphics Part 2

In Part 1 of this series of articles we drew some simple graphic primitives on the iPhone display. In this article we are going to look at how to do some simple animation. The goal of this example is to create a 2D ball that bounces around the iPhone screen. First of all we need [...]

iPhone Beta 4 Released

Apple has released Beta 4 of the iPhone SDK and the iPhone/iPod Touch OS. The SDK build number is 9M2165 and the OS build number is 5A258f. New in the release is OpenGL ES support to the iPhone Simulator!

Plotting a Sine Wave with the iPhone SDK

Got the following request from Leo on the Exploring iPhone Graphics Part 1 article: Could you give me a quick primer on how to draw a sinus curve (or similar curve) with the data coming from an array? Here it is: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [...]

Exploring iPhone Audio Part 7

In the last article of this series we started looking at iPhone audio playback. This time we are going to see how to actually play an audio file that our applicaiton has recorded. The startPlayback method sets everything up for audio playback and starts the playback process. 1 2 3 4 5 6 7 8 [...]

Exploring iPhone Audio Part 6

In Part 5 of this series we added a simple user interface to control the audio recording process. A UILabel was added to display the status. Also two buttons were added to control both recording and playback. Up to this point we have only discussed recording audio. This article will begin to see how to [...]

UIImagePickerController Now Works on Device

In the Picking Images with the iPhone SDK UIImagePickerController article I gave some sample code using the UIImagePickerController to get images from your photo library and use them in your application. This code worked great in the simulator but would crash on my development iPod Touch. Beta 3 has fixed this issue. I can pick [...]

Exploring iPhone Graphics Part 1

The series of articles is going to discuss creating graphics on the iPhone using the SDK. Part 1 will start out with the basics by drawing some simple 2D graphics. In later articles I plan to get into animation, using the accelerometers and maybe even a little OpenGL. The sample application for this article is [...]

iPhone SDK Beta 3 Released

Apple has updated the iPhone DevCenter with beta 3 of the SDK and iPhone/iPod Touch OS. The SDK build number is 9M2158a and the OS is build 5A240d. Where do they come up with these build numbers? The SDK is 1.37G and the OS is 193MB. What’s new in this release: “Beta release 3: The [...]