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	<title>Comments on: Exploring iPhone Audio Part 1</title>
	<atom:link href="http://idevhub.com/exploring-iphone-audio-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://idevhub.com/exploring-iphone-audio-part-1/</link>
	<description></description>
	<lastBuildDate>Tue, 24 Jan 2012 04:59:09 +0000</lastBuildDate>
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		<title>By: Tom</title>
		<link>http://idevhub.com/exploring-iphone-audio-part-1/comment-page-1/#comment-6974</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-6974</guid>
		<description>This is a great article, but it does fail to mention two things in setting up for this code: 

1. You have to add the Audio Tool box include files
2. You have to add the Audio Toolbox Framework to your project (for the linker)</description>
		<content:encoded><![CDATA[<p>This is a great article, but it does fail to mention two things in setting up for this code: </p>
<p>1. You have to add the Audio Tool box include files<br />
2. You have to add the Audio Toolbox Framework to your project (for the linker)</p>
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	<item>
		<title>By: Josh</title>
		<link>http://idevhub.com/exploring-iphone-audio-part-1/comment-page-1/#comment-1929</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 03 Nov 2008 06:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-1929</guid>
		<description>Hi, has anyone tried to play two audio files at the same time? if you are asking why I need this, is to make the fade out of the current song while a new one starts playing. I have tried different things with no success on the phone (it worked on the simulator). any help would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>Hi, has anyone tried to play two audio files at the same time? if you are asking why I need this, is to make the fade out of the current song while a new one starts playing. I have tried different things with no success on the phone (it worked on the simulator). any help would be greatly appreciated.</p>
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	<item>
		<title>By: nebos</title>
		<link>http://idevhub.com/exploring-iphone-audio-part-1/comment-page-1/#comment-650</link>
		<dc:creator>nebos</dc:creator>
		<pubDate>Wed, 03 Sep 2008 21:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-650</guid>
		<description>any way to control the audio input, or is the built-in mic the only option (is there an audio line input in the UDC?)

any way to control the actual gain of said input to compensate for very loud sounds in the external environment?</description>
		<content:encoded><![CDATA[<p>any way to control the audio input, or is the built-in mic the only option (is there an audio line input in the UDC?)</p>
<p>any way to control the actual gain of said input to compensate for very loud sounds in the external environment?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gilbert Mackall</title>
		<link>http://idevhub.com/exploring-iphone-audio-part-1/comment-page-1/#comment-476</link>
		<dc:creator>Gilbert Mackall</dc:creator>
		<pubDate>Sun, 17 Aug 2008 01:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-476</guid>
		<description>Can&#039;t get the iPhone to accept this description

aqData.mDataFormat.mSampleRate			= 8000.0; 
	aqData.mDataFormat.mFormatID			= kAudioFormatLinearPCM;
	aqData.mDataFormat.mFormatFlags			=  kAudioFormatFlagIsFloat &#124; kAudioFormatFlagIsBigEndian ;
	//aqData.mDataFormat.mFormatFlags		=  kAudioFormatFlagIsSignedInteger&#124; kLinearPCMFormatFlagIsPacked;
	aqData.mDataFormat.mFramesPerPacket		= 1;
	aqData.mDataFormat.mChannelsPerFrame	= 1;
	aqData.mDataFormat.mBitsPerChannel		= 32;
	aqData.mDataFormat.mBytesPerPacket		= 4;
	aqData.mDataFormat.mBytesPerFrame		= 4;</description>
		<content:encoded><![CDATA[<p>Can&#8217;t get the iPhone to accept this description</p>
<p>aqData.mDataFormat.mSampleRate			= 8000.0;<br />
	aqData.mDataFormat.mFormatID			= kAudioFormatLinearPCM;<br />
	aqData.mDataFormat.mFormatFlags			=  kAudioFormatFlagIsFloat | kAudioFormatFlagIsBigEndian ;<br />
	//aqData.mDataFormat.mFormatFlags		=  kAudioFormatFlagIsSignedInteger| kLinearPCMFormatFlagIsPacked;<br />
	aqData.mDataFormat.mFramesPerPacket		= 1;<br />
	aqData.mDataFormat.mChannelsPerFrame	= 1;<br />
	aqData.mDataFormat.mBitsPerChannel		= 32;<br />
	aqData.mDataFormat.mBytesPerPacket		= 4;<br />
	aqData.mDataFormat.mBytesPerFrame		= 4;</p>
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	<item>
		<title>By: peeInMyPantz</title>
		<link>http://idevhub.com/exploring-iphone-audio-part-1/comment-page-1/#comment-377</link>
		<dc:creator>peeInMyPantz</dc:creator>
		<pubDate>Mon, 28 Jul 2008 18:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-377</guid>
		<description>what do I need modify to let this code play AMR file?</description>
		<content:encoded><![CDATA[<p>what do I need modify to let this code play AMR file?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Exploring iPhone Audio Part 2 &#124; Trails in the Sand</title>
		<link>http://idevhub.com/exploring-iphone-audio-part-1/comment-page-1/#comment-48</link>
		<dc:creator>Exploring iPhone Audio Part 2 &#124; Trails in the Sand</dc:creator>
		<pubDate>Wed, 26 Mar 2008 19:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://trailsinthesand.com/exploring-iphone-audio-part-1/#comment-48</guid>
		<description>[...] Last time we created the RecordState structure to keep track of the recording state. We also configured the recording parameter to record 8000 samples per second, 16 bit, mono audio. [...]</description>
		<content:encoded><![CDATA[<p>[...] Last time we created the RecordState structure to keep track of the recording state. We also configured the recording parameter to record 8000 samples per second, 16 bit, mono audio. [...]</p>
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